PIKMIN 4 STAFF CREDITS
Chief Director
Yuji Kando
Director
Tetsushi Tsunoda
Planning Directors
Yutaka Hiramuki
Taku Matoba
Associate Director
Daisuke Warashina
Assistant Director
Ayako Moriwaki
Planning Lead
Yuya Narita
Planning
Manatsu Kuroiwa
Haruki Kimura
Suzuno Takeuchi
Osamu Kunimasa
Sho Aoki
Tetsuya Maki
Akihiko Mukaiyama
Planning Assistance
Taiki Yamanaka
Shohei Kaido
Yuki Kato
Toshiya Takagi
Player Planning Lead
Shusei Hamada
Player Planning
Shinji Kuwabara
Level Design Leads
Daisuke Warashina
Tsukasa Sato
Level Design Management
Toru Hashimoto
Level Design
Keito Yuzawa
Hiroto Kikuta
Yunosuke Ishigami
Madoka Fujii
Naoya Tanabe
Wataru Kusumo
Koki Yagi
Maria Hoshi
Shinji Yoneyama
Object Planning Leads
Shinya Kubota
Jumpei Nishino
Creature Planning Lead
Tatsunori Kitahara
Creature Planning
Kazuki Tanaka
Ichita Hosomi
Taiga Yamamoto
Cutscene Planning Lead
Go Usuma
Cutscene Planning Management
Toyoshige Kadohara
Cutscene Planning
Takuma Kurita
Eisuke Seki
Masaharu Tokutake
Manabu Takeuchi
Rena Koda
Kenichi Iwano
Fujika Sato
Satoshi Kunigo
Kazuomi Tanaka
Shiori Chiba
Script Leads
Yutaka Hiramuki
Shinya Kubota
Script Management
Yuko Kaneko
Script
Kunio Watanabe
Hiromi Morita
Mariko Yuuda
Shunsuke Sugii
Hiromi Tanie
Hiroshi Kondo
Hidetaka Miura
Tadashi Ihoroi
Yasuko Miyashita
Megumi Kidokoro
Makoto Wada
Maki Watanabe
Kaori Kawase
Yuichi Hanamura
Keiju Horita
Shion Maruoka
Eiichi Nakamura
Norihito Kato
Shintaro Nakamura
UI Planning Lead
Kohei Nanbu
UI Planning Management
Kentaro Miyashita
UI Planning
Satoru Yokota
Aya Suzuki
Takahiro Ito
Mio Takenaka
Planning Management Lead
Toyoshige Kadohara
Planning Management
Shinobu Gotou
Toru Yamazaki
Art Management Leads
Noriko Miyasaka
Tetsu Ozaki
Character Lead
Michiho Ito
Character Art Lead
Mizuki Takeuchi
Character Art
Megumi Kobayashi
Yumika Nara
Object Art Lead
Chika Tasaki
Object Art
Masashi Kanbara
Mio Takenaka
Character Modeling Lead
Yurika Tanaka
Character Modeling Associate Lead
Saki Kitaguchi
Character Modeling
Shoko Watanabe
Sayaka Yamamoto
Ryo Mikami
Takanori Mitsuhashi
Shiori Nakai
Shigefumi Tanno
Yuki Saitou
Reizyuu Ou
Object Modeling Lead
Eri Sasaki
Object Modeling
Sho Tanaka
Gento Nojima
Guillaume Staerk
Kohei Takeuchi
Minoru Nakamori
Ryosuke Sakota
Yoshitaka Kunikumo
Keisuke Kanto
Treasure Modeling Lead
Hirokazu Matsushima
Treasure Modeling Associate Lead
Gento Nojima
Treasure Modeling Management
Masayuki Tatsumi
Treasure Modeling
Sakiko Koyama
Hiroaki Iwasaki
Yoshitaka Ikeda
Takahiro Hosoya
Shiori Chiba
Arisa Hiuchi
Yumi Misumi
Motion Lead
Yuya Kobayashi
Motion Associate Lead
Wataru Neoi
Motion
Yuji Kusuyama
Hiroki Taguchi
Eiichi Iwashige
Yoshiharu Wakamatsu
Kaito Itateyama
Makoto Suzuki
Hiroshi Maruyama
Rei Kobayashi
Akihiro Ogawa
Cutscene Animation Leads
Jun Fukaya
Noriko Miyasaka
Cutscene Animation Associate Leads
Hideaki Ichikawa
Yuya Kobayashi
Cutscene Animation Management
Shinichi Kamohara
Cutscene Animation
Hayato Kori
Eri Sasaki
Yoshio Endo
Tomoyuki Hattori
Takateru Kadota
Yoko Nishikimi
Akira Inoue
Yutaka Funatani
Chika Tasaki
Naoki Kobayashi
Kouichi Honma
Yutaro Sato
Hiromi Iwata
Hiroshi Tanaka
Asahi Kikuchi
Technical Art
Hayato Kori
Keiichi Kobayashi
Yuka Ito
VFX Design Lead
Yuka Ito
VFX Design Associate Lead
Hideya Tsukamoto
VFX Design
Takashi Uruga
Yurika Osada
Mayuko Sano
Landscape Art Lead
Yuki Ogawa
Landscape Art
Yuta Otani
Akiko Kojima
Akira Shimada
Kosuke Taniguchi
Mai Ueki
Yuansheng Mao
Shinichi Onishi
Mihato Tsujimoto
Toshiyuki Kanaguchi
Landscape Modeling Lead
Keiichi Kobayashi
Landscape Modeling Associate Leads
Kana Kumagai
Karen Okado
Masatoshi Sasaya
Naoko Tochishita
Landscape Modeling
Daisuke Fujimura
Tsuyoshi Kusumoto
Hina Yamagami
Jotaro Chida
Tomonaga Kajitani
Kenichi Kaneko
Koji Asai
Takahiro Fujita
Yume Iwamoto
Yasumi Takamura
Makoto Kayano
Long Yin
Atsuhiro Machida
Cave Art Lead
Hiromu Takemura
Cave Modeling Lead
Subaru Gambe
Cave Modeling Associate Lead
Narumi Shinomiya
Cave Modeling
Ryuichiro Aikawa
Kazuaki Yamamoto
Kiyoshi Tate
UI Design Lead
Yuto Takehara
UI Design Associate Leads
Chie Tanaka
Shinichi Furuse
UI Design
Aoi Kataoka
Mari Tamagawa
Yuta Sugawara
Manami Kiuchi
Hideyuki Minemori
Yuichi Annaka
Art Supervisors
Makoto Yonezu
Keisuke Nishimori
Kazunori Fujii
Sho Murata
Takeshi Koike
Keijiro Inoue
Masayuki Okada
Arata Takahashi
Yasuhiko Matsuzaki
Artist Coordination
Kosei Kitamura
Programming Director
Yuji Kando
Programming Lead
Masaru Isohara
Graphics Programming Leads
Atsushi Haneda
Shingo Yoshizawa
Graphics Programming
Kouji Matsumori
Keigo Torimoto
Yuta Morimoto
Game System Programming Lead
Yuichi Ochiai
Game System Programming
Masanori Takei
Kouhei Kasama
Creature Programming Leads
Yamato Kajiyama
Masanori Takei
Kouhei Kasama
Creature Programming
Takeshi Minami
Object Programming Lead
Takafumi Inoue
Object Programming
Yuto Hasegawa
Player Programming Lead
Akira Mizukami
Player Programming
Kuniharu Shibatani
Shingo Sawada
UI Programming Leads
Yukinari Ooka
Hirokazu Matsumoto
UI Programming
Tatsuya Ueda
Jumpei Hayashi
Yuki Mitsuda
Takahiro Hamazaki
Norihisa Kawamoto
Yoshitaka Saito
Hidetomo Kaneyuki
Kazutaka Ueda
Airi Sekimoto
Toru Saito
Yusuke Kimura
Yu Muto
Yuki Moroto
Takeyasu Moriyama
Sound Programming Lead
Hirotaka Miyazako
Sound Programming
Kouhei Iwai
Cutscene Programming Lead
Masahiro Tachibana
Cutscene Programming
Kouhei Iwai
Yoshitaka Suzuki
Tools Programming Lead
Yasuhiro Yamauchi
Tools Programming
Takahiro Kawachi
Sound Director
Mitsuhiro Kida
Music Lead
Kenta Nagata
Music
Asuka Hayazaki
Soshi Abe
Sound Design Lead
Taiyo Furukawa
Sound Design
Rintaro Sato
Yuto Sasaki
Shogo Yasuda
Shoichi Hiyama
Eka Chin
Tomoya Nakajima
Masahiro Izumi
Hiroshi Lee
Testing Management
Takahiro Kumasaka
NOA Product Testing Management
Kirk Buchanan
Tomoko Mikami
Tomo Ishiyama
Q Dequina
Testing Leads
Tasuku Mizuno
Tsuyoshi Nakagawa
Testing
Isamu Kawase
Sangmin Kim
Toru Hirashima
Satomi Kakiuchi
Aya Ninomiya
Koki Daio
Yu Oikawa
Haruki Kaneko
Sakiho Kume
Jun Kiuchi
Megumi Emi
Taiki Maeda
Shohei Zenjo
Tsukasa Nagata
Ryuu Nakamura
Tetsuya Uemae
Keisuke Takahashi
Chisato Mikami
Yuriko Hara
Ryutaro Yamada
Manami Saigo
Yuki Itonaga
Yuichiro Ushijima
Chika Matsuda
Katsuro Sasaki
Kenshi Tani
Yuta Furusawa
Saaya Kikuchi
Chikara Tozaki
NOA Product Testing
Zac Evans
Madison Levitan
Michael Sahlin
Craig So
MJ Braighboy
Nina Cox
Melissa Hancock
Calvin Hughes
Diego Llort
Alex Nissen
Caleb Pauley
Marcus Baretta
Gustavo Guimaraes
Pedro Torres
Stephen Ward
Matthew Ortega
James Dillon
Pamela Waters
Agatha Carvalhaes Camargo Hortiz
Jordan Cloutier
Rose Hernandez
Kathy Huguenard
Amanda Lopes
Josh Samuelsen
Sam Barrett-Farris
Danlei Huang
Rowan McDowell
Product Testing Technicians
Tomoko Henley
Tori Arvisais
Josh Yagi-Stanton
Daniel Bracy
Edwin Chan
Will Grimme
Crystal Holland
Alec Linnenkamp
Jorge Muñoz
Cameron Parent
Luisa Bayona Otero
Gabriela Lopes Ferreira
Natalia Takahashi
NOE Quality Assurance
Stefania Montagnese
Mathieu Springinsfeld
Andrea Marino
Swen Harder
Zoran Tasevski
Jesús Gordo Martín
Nils Dudal
Ahmed Bounouar
Stéphane Zussy
Matteo Marras
Sascha Michalke
Teresa Dugnol
Jorge Heras García
Joachim Lust
Damien Brichard
Veronica Casi
Marco Morbin
Christina Stoffel
Ángeles Garrido
Kristof Deboel
NHL Quality Assurance
Eiju Umemura
PTW (Singapore) Pte. Ltd., Taiwan Branch
iQue Quality Assurance
Hu Huiming
Zhang Jiong
NOK Quality Assurance
Jeewan Chun
PTW Korea Co., Ltd.
NOA Localization Management
Reiko Ninomiya
Nicko Gonzalez
Tim O’Leary
Morgan Ritchie
Álex Zarza
Rich Amtower
Berenice Hofsetz
César Pérez
Erika Webright
Raymond Elliget
Ann Lin
Scot Ritchey
Thaddée Wiseur
NOA Localization
Lauren Ammerman
Billy Carroll
Marjolaine Drouin
Paloma Hernandez
Nikki McCormack
Erin Peterson
Carolina Quesada
Elina Sánchez
Ludovic Tientcheu Ponkin
Taryn Ziegler
Winda Benedetti
Yanett Cepeda Valor
Lara Gibran
Marissol Karczeski
Emily Minakata
Sol Plata Loera
Jennifer Rose
Paul Scheible
Marcia Toledo
Felipe Zylbersztajn
Mariana Carneiro
Keli Dominciano Nakamura
Yunica Hara
Camila Lopes Pallotta
Karina Mora
Verónica M. Reyes Peña
Ai Sakonju Hund
Beth Studer
Babi Velho Barreto
NOE Localisation Producers
Sid-Damien Rosenau
Federico Maggi
NOE Translation
Michael Frisch
Florence d’Anterroches
Giacomo Iacumin
Katharina Glowotz
Álex Hernández-Puertas
Localsoft, S.L.
Rui Mendes
Jean-Paul Hausmann
Alessandro Pagano
Frithjof Koepp
Raúl Guerrero Plaza
Eren Baykal
Gurvan Le Guen
Barbara Pisani
Ariel del Rio de Angelis
Lennart Rotteveel
NHL Translation
Tracy Cheng
Monica Lai
Sean Shen
iQue Localization Coordination
Yuan Jun
iQue Translation
Zhang Xi
Ling Yayun
NOK Localization Coordination
Dongyeon Kim
NOK Translation
Yunjin Park
Jihyuen Yoo
Daeho Jeong
Special Thanks
Kazuki Tsukuda
Takuya Kojima
Megumi Inoue
Yoshiaki Onishi
Makoto Miyanaga
Atsuko Asahi
Natsuko Yokoyama
Kenichi Yokoh
Development Environment Coordinate Team
Toru Asakawa
Yohei Miyagawa
Haruko Torii
Hidehito Okamoto
Very Special Thanks
EIGHTING Co., Ltd.
PLANETA Co.,Ltd.
INSPION, Inc.
DIGITAL MEDIA LAB., INC.
Nintendo Pictures Co., Ltd.
Direction Seeds Co.,Ltd.
tri-Ace Inc.
Black Beard Design Studio Inc.
FLAME Hearts Co.,Ltd.
SOU Co., Ltd.
DIGITAL WORKS Entertainment Inc.
AVANT.inc
C’scraft inc.
Ject Entertainment LLC
I-rori Entertainment Co., Ltd.
DigisiteGraphics co.,Ltd.
RS34, INC.
INFIGHT Ltd.
Studio Monado.Co., Ltd.
RIZ Inc.
Mario Club Co., Ltd.
SHIFT Inc.
Project Management
Toyokazu Nonaka
Hiroyuki Kimura
Producer
Takashi Tezuka
General Producers
Shigeru Miyamoto
Shinya Takahashi
Executive Producer
Shuntaro Furukawa
And…
[Player Name]
主要ポストのスタッフ数比較
Pikmin 3 – 6 Game Designers
Pikmin 4 – 54 Game Designers
Pikmin 3 – 2 Writers
Pikmin 4 – 22 Writers
Pikmin 3 – 31 artists
Pikmin 4 – 102 artists
オッチンが人気だし
かなり売れるだろうな
アートスタッフはエイティング、プラネタ、トライエースの3社が中心で、アートスーパーバイザーとして任天堂3人が監修
プログラマーもほぼエイティングかな
任天堂の3人がリードプログラマーとして参加し品質担保
たいして売れんくても蔑ろには出来んやろ
ティアキンに今年はフルパワーに見えてこっちも神ゲー臭漂っててエグいわ
イカはなんだったんだあれ
お前のオッチンはオニヨンに筆下ろしされてもうないでしょ
雰囲気がめっちゃ好きだわ
友達と公園で遊んだ時の事とか色々思い出す
グラがSwitchで一番綺麗なタイトルになりそう
4はどうなるかな
珍しいタイプやな
2でどハマりする人間が多いかと思ったが
自分もそっち派
地上の時間制限と地下の歯応えのあるマップのメリハリが気持ちいい
でも2の探索重視デザインがウケたのも理解できる
ピクミンは3まで周知性の割に売上は微妙だからスイッチフィーバー中の今回で大改修しないと本気で埋もれるからな
任天堂がIP中心に売りたいのと相まって失敗できないから気合入って当然
でもエイティングってブラッディロアのイメージしかないけど大丈夫か
wiki見たらスイッチ版ピクミン3にも関わってるみたいだけど
少なくとも日本では3DXが最高売上やで
ヘイピクミンは?
ヘイピクミンはバランを作ったアーゼスト製のゴミ
>>26
そこそこ楽しめた。そこそこ
でもピクミン本編もそんな程度の印象だわ
日数制限とフィールド探索による段取り確認の相性が絶望的に悪すぎる
今回はそこをどうするのか期待してる
順当って?
1と2でぜんぜん違うのに
グラも雰囲気良い
ロード遅いのがちょっと気になるかな
普通は発表された時点で予約するけど許してやるよ
コメント
なげーよ
本当にスタッフロール流すスレがあるか!
わざと10回以上死ぬゲームで有名なエイティング
内製WiiUタイトルの移植は基本的に内製で行われてたのにピクミンだけ追加要素の企画・実装込みでエイティングに外注したのは、新作を作る前にピクミンに関するノウハウを溜めてもらうためだったんだろうな
だろうね
内製ならガチガチのワンオフエンジンで良いからね
ジャンルがあんまり好みのゲームじゃなかったから、これまで自分で買ったことはなかったんだけど
最近の良作ゲームラッシュやマリオ新作発表とかで気分高まっててなんか買っちゃいそうだわ。ゲームって無性に買いたくなるときあるよね
買え(ドン
友達に無理矢理体験版させたら見事にハマった。
オッチン受けいいね
とくに女性層に
シリーズ初めてで体験版プレイしたけどかなり面白かった
キャラクターの細かい動作も可愛らしくて見てて癒される
製品版楽しみ
フォトリアル?うちの芸風には合わない事が多いですけどリアルな背景が必要なタイトルでは使いますよ
みたいな感じで中堅タイトルでごく自然にハイクオリティなのをお出しすんの、ほんと任天堂
作風が好みじゃなくて敬遠してたけどやってみようか迷う
そんなあなたに体験版
そんなあなただから体験版
FF16が消えちゃう